For instance, how does every Shooter and other open world, MMO-esque console game handle this? Generally by limiting it to 4 players in a game on the same machine, since that’s how many controllers there are, and/or the split screen display would be a problem. No, it’s because it’s not true, as many other games demonstrate. That, I think, is just a dumb argument, and not just because it assumes that Blizzard would hobble their 12m+ selling PC/Mac version of the game for a minor feature on the console much less important console version. One man’s “screen is overcrowded” is another’s, “needs moar exploding cowbell.” What’s less subjective are bad arguments attempting to prove that the 4 player limit is due to the console. That’s mostly opinion, and any “facts” provided in that argument are pretty subjective. There’s certainly a debate to be had over whether 4, 5, 6 or 8 players would be better. However, as the Diablo 3 community regularly proves Faulkner’s famous maxim, this issue has come back to life with the advent of the Diablo 3 PlayStation game’s debut. Eventually they decided on four, and the issue seemed settled. It was something of a controversial decision at the time, and the debate continued for a while (looking in the archives I found an “On The Drawing Board” article I wrote about it in March 2009). Blizzard announced that Diablo 3 Maximum Players would be “four or five” way back in 2008.